Turbo Soccer Minigames Guide
Open the Minigames tab in Turbo Soccer and pick the right drill: Rings trains aerial car control, Shot on Target trains ball placement; Volleyball and Kart too.
When you want focused practice instead of a match, Turbo Soccer's Minigames tab is the place to go. In the Beta build, that tab held four launchable exercises — Rings (Argolas), Shot on Target (Chute ao alvo), Volleyball, and a Kart racing mode. The two drills with documented goals train different skills: Rings has you fly the car through floating yellow rings to build aerial control, while Targets is a timed shooting drill where you hit a target that moves every time you score.
Everything below reflects the Beta build shown in recent gameplay footage, where the menu text was in Portuguese (Argolas, Chute ao alvo). Names or layout can shift in updates, so recheck the tab if an entry looks different.
The four exercises at a glance:
| Minigame | Listed as | What the session asks |
|---|---|---|
| Rings | Argolas | Pass through the yellow rings of a flying course, level by level |
| Shot on Target | Chute ao alvo | Hit the target; it relocates after you score, and the round runs on a timer |
| Volleyball | Vôlei | A game of volleyball, launched from the training area in the footage |
| Kart | Kart | A race on a named track — Vale dos Cogomelos (Mushroom Valley) in the footage |
Opening the Minigames menu
- From the main menu, click Play in the bottom-right corner.
- The Beta Play menu carries six tabs — Casual, Ranked, Minigames, Extra Modes, Free Play and Private. Open Minigames.
- Pick an exercise and, when offered, its arena or track: Rings asks for a sky (open sky or starry night), and Kart asks for a circuit such as Vale dos Cogomelos.
- The session loads straight into play — choose Rings and the car is already flying the ring course when the run starts.
You don't have to back out to change drills. A "change game mode" control inside a session swaps to another exercise or arena option — that's how one player in the footage switched a starry-night Rings run back to open sky mid-session. Rings sessions also ran online against another player, each chasing the other's record, and the game keeps its own minigame ranks alongside match ranks.
Rings (Argolas): aerial ring practice
When a Rings session loads, the instruction on screen reads "Passe pelas argolas amarelas" — pass through the yellow rings. Your job is to fly the car through the course without drifting into one. In the PC recordings the car stayed airborne while the right mouse button was held; bindings vary by device, so check your own in Settings > Controls if that doesn't match your setup. Our Turbo Soccer controls guide walks through the settings screen.

The course runs in levels: one session reached level 2, then dropped back to level 1 after a fall. Exactly what advances you a level isn't spelled out on screen, so treat each run as practice rather than a checklist. Two arena variants were shown — open sky and starry night — and the change-game-mode control swaps between them without leaving the drill.
A dedicated practice guide recommends this Rings minigame before playing matches because threading the rings trains car movement control and aerial moves — and shows how quickly control slips. If you want the underlying flying technique, the Turbo Soccer aerial guide breaks it down.
Shot on Target (Chute ao alvo): ball placement practice
Targets sits right after Rings on the Minigames menu, and its goal is just as direct: shoot the ball and hit the target. After a hit, the target changes position. The player in the footage calls out that it gets harder every four shots — his read of the session, not a rule the game displays — and each round ends when the timer runs out. The timer length isn't shown in the recordings.
The same practice guide rates this Targets minigame as one of the best drills in the game, because it reproduces the real scenarios where you want to be hitting the ball — the more you practice it, the better your shooting gets. The Turbo Soccer shooting tips cover the technique away from the drill.
Volleyball and Kart
The other two entries launch the same way but come with no documented drill objective:
- Volleyball (Vôlei) was opened from the training area in the same footage and ran without issues.
- Kart is exactly what it sounds like: a racing mode compared to Mario Kart. You pick a track — Vale dos Cogomelos in the footage — and race, and your match mechanics carry over: you can flip, speed up with a flip when boost runs dry, and even wave dash along walls.
Choosing a drill for your weakness
- Losing the car during aerials? Play Rings. It isolates airborne car movement, and the guide's advice is to keep the car steady and easy to control before attempting anything flashy.
- Shots not finding the mark? Play Targets. It rehearses the situations where you actually want to hit the ball, and the guide credits it with the most direct improvement.
- Brand new to the game? Try every minigame once before playing real matches. The practice guide recommends going through all the mini-game modes before starting the actual game, and another longtime creator calls the tab personalized training that speeds up learning. The Turbo Soccer beginner guide covers everything else a new player needs.
Once you've picked a drill, the Turbo Soccer training guide shows how to fit these exercises into a full practice sequence.
How far the lineup goes
Four launchable exercises are what the Beta footage shows — not a claim about the full roster. A review of the game also lists Four Goals, Car Dash, Heavy Car, Basketball and Shrinking Goal among its alternate and mini-game modes, but the Beta Play menu has a separate Extra Modes tab, and these sources don't settle which tab those five live in. The same footage names modes said to be still in the works — a shooting arena, a giant-ball mode, low gravity and ping pong among them — so expect the lineup to grow. The Minigames tab in game is the source of truth for the current list.
Related Guides
Training Guide: Practice Routine
An ordered practice routine built from real drills, from Free Play contacts to Rings, Targets, and ranked-readiness checks.
Aerial Guide
Go from takeoff to a first controlled aerial touch with Right Mouse jump, float, flips, and a short Free Play drill.
Shooting and Goal Scoring Tips
Line up behind the ball, finish ground shots at the far post, and know exactly when a goal counts.
Beginner Guide: Play Your First Match
Join the experience, finish the tutorial, and play your first casual match with drive, boost, jump, and scoring basics.
